|  | There are a few games in /bin/games: 4s, 5s      Try to fill complete rows using 4–square or 5–square tiles.
    Move tiles left or right by moving the mouse. Rotate tiles with
    buttons 1 and 3. Drop tiles for more points with button 2 or the
    space bar. Keys a and j move left, s and k rotate left, d and
    l rotate right, f and ; move right. z, p and Esc
 festoon    Generate an official–looking but utterly nonsensical bureaucratic
    report as pic | eqn | tbl | troff –mm input. Options –p, –e and –t
    add gibberish diagrams, equations and tables.|  |  |  | |  |  |  | toggle suspend/resume. q, Del and control–D quit. 
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 juggle     Display the juggling pattern using the optional initial
    start pattern. The number of hands involved (default 2) can be
    specified with –h, and delay can be used to speed up or slow down
    the action (default is 20). Try the pattern 333333441333333 or
    333353505151512333333 or YWUSQOMKIGECA (see
 life       Play the game of Life, given an initial position. There is
    a library of interesting initial positions; the library is consulted
    if startfile cannot be found.|  |  |  | |  |  |  | http://seehuhn.de/jong/theory.html). 
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 mahjongg   Remove all tiles from the board. Click on tiles with the
    same face that are not blocked by others. A blocked tile is one
    that is partially or fully covered on top or has neighbouring
    tiles to the left and right. The game finishes when either all
    tiles are gone or there are no more moves left. The arguments
    are
 memo       Remove all tiles from the board. At first, pictures of various
    Bell Labs employees, Lucent Technologies' logo, and Glenda will
    appear. Memorize the sequence, then click to hide them and begin.
    Use the mouse to select two tiles. If they are the same, the tiles
    will disappear, otherwise the tiles will flip back|  |  |  | |  |  |  | for changing background (–b), tile (–t) and layout (–l) images; –c
            selects a true–color buffer image, for use with drawterm or in
            case selecting a tile obscures it completely; –f causes mahjongg
            to indicate non–blocked tiles on mouse–over. The N key will generate
            a new level, R restarts the current one. Q
            and Del quit, H gives a hint, either trying to match the currently
            selected tile, or if no tile is selected finding out the first
            available tile. U and Bksp undo the last move, C tries to solve
            the level. 
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 sokoban    Guide Glenda through a room full of walls, pebbles and
    holes to put the pebbles in. Your goal is to arrange all pebbles
    into holes by pushing them around, but you can only push a pebble
    if there is no wall or another pebble blocking the way. Arrow
    keys move Glenda up–down–left–right. N and P keys|  |  |  | |  |  |  | and you will get a chance to try again. Button 3 generates a memu
            allowing you to restart, switch between easy and hard modes, and
            exit. The –h option sets the game to hard mode. Once the game has
            been completed, a message pops up with how long it took to win.
            Use the button 3 menu to choose
            a mode, or click to play again. 
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 sudoku     Sudoku is a puzzle game from Japan. The goal of the game
    is to fill the numbers 1 to 9 in all squares of the 9x9 board
    following a few simple rules: no digit should repeat on the same
    row and column, and no digit should repeat in the same 3x3 boxes
    outlined with thicker lines. The board is initially|  |  |  | |  |  |  | switch between the next and previous levels, R restarts the current
            level. Del and Q quit. Button 3 invokes a menu to restart the
            current level, load different level sets, and en– and disable animation
            of multi–step moves. Button 2 lets you change between levels. Button
            1 lets you do multi–step moves and
            pushes, by clicking it on the destination where you want Glenda
            to go. Glenda will only move if it can reach the destination.
            For a multi–step push the pebble must be next to Glenda, the destination
            must be on the same row or column, and there must be a free place
            next to the destination where the
            pebble can be pushed to. Otherwise, if possible, Glenda will walk
            to the destination without pushing the pebble. Sokoban accepts
            a level file as its argument. 
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 |  |  |  | |  |  |  | filled with a partial solution which can be used for inferring
            digits for the empty squares. The top row of the board contains
            the digits 1 through 9, clicking on one of those digits selects
            that number for placement on the board, clicking it again will
            deselect that digit. Clicking on an empty square will then
            affix the square with the selected digit or, if no digit is selected
            empty the square. Button 3 presents a menu with the following options:
 New      autogenerate a new, random board
 Check    mark in red any digits not placed according to the rules
 Solve    present the board's solution
 Clear    clear the board to its starting (or last loaded) state
 Save     save the current board to /tmp/sudoku–save
 Load     load the last saved board from /tmp/sudoku–save
 Print    print the current board and solution in a format suitable
            for addition in the sudoku library to /tmp/sudoku–board
 Offlinepretty–print the board for off–line solving to /tmp/sudoku–print
 Exit     quit the game
 Button 2 presents a list of sudoku boards of varying degrees of
            difficulty from /sys/games/lib/sudoku/boards.
 Pressing the Q key quits sudoku.
 
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